"LightmappedGeneric"
{
	"$basetexture" "elaborate/steel_blue/steelplatesmalllong_blue"
	"$bumpmap" "elaborate/steel_bump/steelplatesmalllong_bump"
	"$surfaceprop" "Metal"
	"%keywords" "portal elaborate"

	"$envmap" "env_cubemap"
	"$envmaptint" "[0.6 0.9 0.5]"
	"$ssbump" 1
	"%noportal" 1

	"$reflectivity" "[.8 .8 .8]" //this is a artificial radiosity boost
}
