"LightmappedGeneric"
{
	"$basetexture" "elaborate/steel_brown/steelplatemedlong_brown"
	"$bumpmap" "elaborate/steel_bump/steelplatemedlong_bump"
	"$surfaceprop" "Metal"
	"%keywords" "portal elaborate"

	"$envmap" "env_cubemap"

	"$envmaptint" "[0.6 0.4 0.2]"
	"$ssbump" 1
	"%noportal" 1

	"$reflectivity" "[.76 .48 .30]" //this is a artificial radiosity boost
}
